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Modulor for AudioCubes



Meet Modulor for AudioCubes, a new software application for the AudioCubes hardware platform. We are very excited to release this – it’s the result of one year of very hard development work, in which we focused on implementing topology detection in…

We’ve made AudioCubes sets available with 6 and 8 cubes, together with the release of MODULOR. The software works from one to sixteen cubes, but we recommend using it with at least four cubes, to benefit from the MIDI effect…

Interview about software at Wire to the Ear

Oliver from Wire to the Ear just did an interview with myself about Modulor and the other AudioCubes software. Of course we also discuss beer, lego and what a belgian dinner looks like. More @ www.wiretotheear.com

AudioCubes Workshop coming up in Brussels

Do you live in Belgium or are you close to Belgium geographically … and would like to join us for an intensive one day workshop on AudioCubes ?

Visit www.meetup.com/AudioCubes/ to learn about the series of upcoming workshops about tangible interfaces for audio-visual creation, and AudioCubes.

New flext-based Max/MSP and PD external (beta)

Are you a Max/MSP or PD user ? If yes, you might be pleased to know that we’re working on a brand new external that will work in both systems. The external and demo patches will take advantage of the upcoming…

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The AudioCubes are a platform for audio-visual creation and exploration.

They are a collection of beautifully designed and hand-made objects, each containing its own self-powered wireless computer system.

The objects are intelligent and can detect and interact with each other, with humans and computer software, providing visual feedback at the same time.

They come with software that lets you create and explore sound, music and visuals through hands-on interaction, whether it be in the studio, in live performances or in art installations.

Each AudioCube is identical. You connect them with a USB cable to your computer, one after the other, and assign a colour and behaviour. After that, they work wirelessly with each other, and use their four onboard infrared sensors to communicate and measure distances to objects nearby. One cube stays connected, to pass the information from the cubes to the software on your computer.

Location, orientation and distance information is passed to the software, while you interact with the cubes. The software can connect via MIDI or OpenSoundControl (OSC) to any software or hardware for music or visuals which you already have, or you can use it within your DAW (digital audio workstation) software as a VST plugin, or as a host for VST instruments to let you create sound immediately.

There is no limit on the number of AudioCubes you can use, the placement or configuration of the cubes or how you use them. For example, you could create a large setup of 16 cubes for an art installation or a live performance. If you want, you can even use our software development kit for AudioCubes and communicate with the hardware seamlessly from within your own software or Max/MSP.

We believe that the past decade has brought fantastic software for creating sound and music on the computer.

However, we’ve often felt as if we were limited in the interaction we could have with this software through available hardware interfaces, while creating, playing or exploring sound and music.

We feel that the next decade will be about HOW humans use computers to create sound or music, and not necessarily about making another synthesizer or sampler that sounds better, for example.

We hope that innovations in human-computer interaction will help unlock new worlds of audio-visual creation and expression for artists, and that you’ll join us.

We think that a computer interface which would let us interact with software and digital content items, through manipulating their physical representation, holds great potential for creating and exploring sound, music and visuals.

As an example, such an interface could be used to change the audio routing between a collection of VST effect plug-ins, through changing the placement and orientation of real-world objects that represent them.

Besides unlocking a new world of audiovisual expression, they let you create and explore sound, music and visuals through hands-on interaction, experiencing and listening, instead of “working” with the computer.

These possibilities for interaction can stimulate and empower artists to create new and unique work, whether it be in the studio, in live performances or in art installations.

Such an interface is called a Tangible Interface, and because there were none available that worked without complicated setup and were portable and affordable, we decided to create AudioCubes.


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