8 BIT is a hybrid documentary examining the influence of video games on contemporary culture.
absolu flashJeux en flash.
aliceThe A.L.I.C.E. AI Foundation promotes the adoption of the A.L.I.C.E. and AIML free open source software for chatrobots, chat robots, chatterbots or chatterboxes, an AIML chatterbot, chat robot, chatterbot, natural language systems for use in games, entertainment, films, TV, web sites, and combined with speech recognition, knowledge representation, reasoning and voice synthesis for total end-to-end artificial intelligence robot solutions. Have a chat with ALICE today - a fully conversant, amusing bot.It’s a chatbot - an Artificial Intelligence - AI bot. Bots for Entertainment, Marketing, Robots & Robotics, Digital Pets, Gadgets & Games
anti-war gameGame designed by FutureFarmers projects.
avenue de l’école de JoinvilleDéveloppé en 4 mois lors de la première année de Master au sein de l’Ecole Nationale des Jeux et Médias Interactifs Numériques (ENJMIN), « Avenue de l’École-de-Joinville » est inspiré des évènements du 22 Juin 2008, au Centre de Rétention Administrative (C.R.A.) de Vincennes, où les bâtiments ont été détruits par un incendie volontaire, déclenché au lendemain de la mort suspecte d’un retenu du centre.
balkan warsBoth geopolitical war games and epic strategy video games are interrelated in this multi-media project. While virtual battle scenes are celebrated for their extreme realism, contemporary warfare has begun to resemble science fiction. The reality (or virtual reality) presented by official narratives and industrial entertainment does not adequately describe the experiences of the people who are caught in the actual war games. In the real-time of global networks, and in video games, the simplification of cultures and history is itself a form of violence. The Making of Balkan Wars : The Game is intended to counteract the sensational spectacle of war presented by the media by deconstructing stereotypes, focusing on the distortion of identities, and revising the dominant logic of explanation.
banjaSite de jeux flash.
bechamelSéries, fictions, jeux, musiques.
boarMark Stephen Meadows, game designer, peintre et écrivain, a travaillé au SRI, au Xerox-PARC et chez Construct Internet Design, membre de l’université SFSU. Auteur de Pause And Effect, The Art ofInteractive Narrative. Il vit entre l’Europe et Los Angeles.
boowakwalaSite de jeux.
can’t you see I’m busy !Play at work without damaging your career !
coin-operatedExperimental digital media creation company. We make games, installations, videos, and other interactive projects using digital technologies.
dreaming methodsA fusion of writing and atmospheric new media that explores digital storytelling, imaginary memories and dream-inspired states.
electroplanktonEletroplankton propose un jeu d’un nouveau type, où il ne s’agit pas de gagner ou tuer : c’est une expérience ludique, musicale, poétique et esthétique utilisant au mieux les possibilités d’interface de la DS (stylet et deux écrans)
ertdfgcvbContainer for useless projects, games and interactive toys created by Andreas Gysin, digital artist.
fijuufijuu is a 3D, audio/visual installation. Using a PlayStation-style gamepad, the player(s) of fijuu dynamically manipulate 3D instruments to make improvised music. fijuu is built using the open source rendering engine OGRE and runs on Linux. in the future fijuu will be released as a Linux live CD project, so players can simply boot up their PC with a compatible gamepad plugged in, and play without installing anything (regardless of operating system). This effectively turns the domestic PC into a console for game based audio performances.
flash festivalFestival Flash (Paris).
fur//////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement : software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants.
future farmersIn 1995, Futurefarmers was formed by Amy Franceschini. Futurefarmers is a New Media construct specializing in creative investigation and development of new work. Through collaboration, we explore the relationship of concept and creative process between interdisciplinary artists.
jankenpoppDepuis près de six ans, Janken a exploré et entre-mélangés les champs de l’interface, du jeu, de la composition narrative et musicale dans sa recherche quotidienne. Ses propositions démarrent parfois sur une base Cagienne, pour aller se situer vers une culture club plutôt Punk, voir volontiers Hardcore.
je tue un amiEnvie de tuer un ami ?
kriegspielIn January 1977, the French Situationist Guy Debord founded the Society for Strategic and Historical Games. The Society had an immediate goal : to produce the "Kriegspiel," a "game of war" that Debord had already designed in his head years before. Inspired by the military theory of Carl von Clausewitz and the European campaigns of Napoleon, Debord’s game is a chess-variant played by two opposing players on a game board of 500 squares arranged in rows of 20 by 25 squares.
lowstandartdevlog of Walter Langelaar, artiste numérique.
mc donald’s video gamePour une entreprise faire des profits n’est pas si simple même pour Mickey’s ! Derrière chaque sandwich se cache un processus complexe qu’il faut pouvoir gérer : des pâturages aux abattoirs, de la direction des restaurants au management de la marque… Vous découvrirez tous les secrets inavouables qui ont fait de nous une des entreprises les plus importantes au monde.
molleindustriaPolitical videogames against the dictatorship of entertainment.
monopoly city streetsThe goal is simple : Play to beat your friends and the world by becoming the richest property magnate in existence by 31 January 2010. Begin with 3 million in the bank. Start your property empire by buying any street in the world. Construct amazing buildings on the streets you own to collect rent. Use Chance Cards and sabotage your mates by building Hazards on their streets.
monster kidBienvenue sur le porte folio de MonsterKid, artiste numérique touche à tout
moovlMoovl is a unique online tool which teachers and pupils can use to draw, animate and apply physical properties to objects in order to bring their pictures and words to life. Let them discover what happens when they make a ball even bouncier, a hippo even heavier or the word shiver actually shiver.
mr. picassoheadDessinez la tête de Picasso et exposez votre oeuvre sur le net.
naked on plutoMultiplayer Text Adventure on Facebook
nastypixelwelcome to adamo Flash games arcade, we have online games, make with flash5.
neaveThe interactive playground of Paul Neave. A place where he can explore his ideas and try out risky experiments that he wouldn’t normally get the opportunity to make anywhere else.
painstationAfter 1 year of development, the original "PainStation" was completed in 2001 by Volker Morawe and Tilman Reiff while studying at the Academy of Media Arts Cologne. Exhibitions on several occasions quickly showed that the concept of inflicting pain in a videogame worked well and the installation became a success not only within the media art world. Press coverage and shows in clubs and on LAN-Parties etc. followed and the demand for a durable version of the machine rose.
persuasive gamesThink games are just for fun ? Think again. We design, build, and distribute electronic games for persuasion, instruction, and activism. Our games influence players to take action through gameplay. Games communicate differently than other media ; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorical tools.
processing.jsSister project of the popular Processing visual programming language, designed for the web. Processing.js makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins. You write code using the Processing language, include it in your web page, and Processing.js does the rest. It’s not magic, but almost.
promimagePromimage est un programme mobilisateur destiné à promouvoir les technologies de l’image et du son. Après 2000, 2002 et 2004, un quatrième appel à projets sera lancé le 16 janvier 2007 par le Gouvernement wallon.
robots are people tooRAPT is a complex and challenging HTML5 platformer. The exit to each level is blocked by enemies that roll, jump, fly, and shoot to prevent escape at all costs. Gameplay is exclusively two-player and uses a unique split-screen mechanic. The levels and enemies are designed to promote cooperation between players.
rohrerApplications de jeux en ligne.
selectparksart defining games
shockwavePlay free online games, download games, and multiplayer games.
sternLos Angeles-based artist Eddo Stern ’works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation.’
sukilanddessin-animés, films d’animation, webtoons, cartoons, jeux, illustrations
supertoysProject to design a toy by children for children. The general principle of the project is that children are largely disenfranchised : they play with toys, but have little input into their design or production.
t45olFlash games.
take action gamesGame design studio specializing in casual games for change. The goal of Take Action Games is to address content of social and political significance via innovative game design that traverses the intersections of computational art, narrative, journalism, activism, ethics, history and documentary.
tale of talesTale of Tales BVBA is a games development studio, founded by Auriea Harvey and Michaël Samyn in Belgium in 2002. Our background is in design and development of immersive web sites and multimedia environments with a strong emphasis on narration, play, emotion and sensuality.
the endless forestis a multiplayer online game and social screensaver, a virtual place where you can play with your friends. When your computer goes to sleep you appear as a deer in this magical place. There are no goals to achieve or rules to follow. Just run through the forest and see what happens.
tin-kinI make socially conscious arts. My media includes Hi-Definition video animation, video game, net.art, digital graphics and mixed-media installations.
yamagoJeu Flash.
yoogle !Jeu à propos du Web 2.0, vous permettant d’en découvrir les coulisses en jouant tour-à-tour le rôle des différents acteurs du marché des données personnelles et de participer aux manoeuvres des uns et des autres. En tant qu’usagèr/e, vous découvrirez l’importance des traces que vous laissez dans les différents services proposés par le Web 2.0. En tant qu’administrateur/trice de Yoogle !, vous collecterez ces traces pour constituer des profils afin de les vendre à vos client/e/s. Et, pour finir, en tant que client/e, vous achèterez les profils à des fins de marketing, nuisance, contrôle ou surveillance.